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・ The Singles (Basement Jaxx album)
・ The Singles (Bikini Kill album)
・ The Singles (Blank & Jones album)
・ The Singles (Camouflage album)
・ The Singles (Corey Hart album)
・ The Singles (Dannii Minogue album)
・ The Singles (Edguy album)
・ The Singles (Eminem album)
・ The Singles (Feeder album)
・ The Singles (Goldfrapp album)
・ The Singles (Hall & Oates album)
・ The Singles (Icehouse album)
・ The Singles (Inspiral Carpets album)
・ The Singles (Jars of Clay)
・ The Singles (Johnny Mathis album)
The Sims
・ The Sims (video game)
・ The Sims 2
・ The Sims 2 Stuff packs
・ The Sims 3
・ The Sims 3 (console video game)
・ The Sims 3 (smartphone video game)
・ The Sims 3 Stuff packs
・ The Sims 4
・ The Sims 4 Stuff packs
・ The Sims Bustin' Out
・ The Sims Carnival
・ The Sims Castaway
・ The Sims Castaway Stories
・ The Sims FreePlay


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The Sims : ウィキペディア英語版
The Sims

''The Sims'' is a life simulation video game series, developed by EA Maxis and published by Electronic Arts. It is one of the best-selling video games series of all time. As of September 2013, the franchise has sold more than 175 million copies worldwide.
The series was created by Maxis, before the series moved to The Sims Studio between 2006 and 2008. The Sims Studio then reintegrated into the new EA Maxis label in 2012.
The games in ''The Sims'' series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims" and places them in houses and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims.
==Development==
Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life. Replacing his home and his other possessions made him think about adapting that life experience into a game.〔 When he initially took his ideas to the Maxis board of the directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997, were more receptive — ''SimCity'' had been a great success for them, and they foresaw the possibility of building a strong ''Sim'' franchise.〔
Will Wright has also stated that ''The Sims'' was actually meant as a satire of U.S. consumer culture. Wright also took ideas from the 1977 architecture and urban design book ''A Pattern Language'', American psychologist Abraham Maslow's 1943 paper ''A Theory of Human Motivation'' and his hierarchy of needs, and Charles Hampden-Turner's ''Maps of the Mind'' to develop a model for the game's artificial intelligence.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Sims」の詳細全文を読む



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